Friday, October 1, 2010

DFA 2: Skip Demo

DFA 2: Skip Demo from Joseph Merideth on Vimeo.

Below is the Rough test I finished up this morning...I added a few inbetweens and retimed some of the ending bit because I felt like he fell too slowly so, as always, consider how it "feels"...don't try to convince yourself that it feels a certain way, because that means you'll have to EXPLAIN to everyone how you meant it to feel...try your best to get it to feel how you MEAN it to feel. that means that you'll go through a series of adjustments, you may throw away some drawings, you may retime some drawings, you may need to adjust parts of drawings, but police yourselves, ask others how they perceive what you've done, but remember it's information-you can use it however you need to or not at all but at least you'll have someone else's fresh eyes on it.



Below is a reminder that anything you can do to have masses delayed is what you're after...do NOT feel that you have to emulate the poses I did...My character is tending to lean forward throughout but you may decide to have your character a bit more upright or whatever...so think about what kind of character you're working with, what kind of attitude your character has, the quality of the jump-is the character really heavy or bouncy...that's going to affect your approach...try to feel the action, the stresses as the character pushes off, offsetting how the feet go up and come down...you're looking for strong lines of action, changes in the line of action, strong sense of delay...Keep the shapes simple and do NOT add details until the base of the action is working...and HAVE FUN...exaggerate for goodness sake!!!

happy animating!!!

~JM




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